IThe root
“Beneath this valley runs a root of Yggdrasil, the tree that holds up the worlds.”
Yggdrasil, the world tree of Norse myth, stands on three great roots. One of them runs beneath a quiet valley.


A Norse myth match-3 for iPhone & Android

Break the stone.
Wake the wild.
Match rune tiles to break the blight that turned a valley to stone, free its six guardian spirits and bring the land back to life.
Coming December 2026 · Free to play
The story
A dark retelling of Norse myth, told in painted moments.

IThe root
“Beneath this valley runs a root of Yggdrasil, the tree that holds up the worlds.”
Yggdrasil, the world tree of Norse myth, stands on three great roots. One of them runs beneath a quiet valley.
IIThe guardians
“Six guardian spirits kept the land alive: seed and boar, frost and claw, swarm and wing.”
The Norse called such spirits landvættir, the guardians of the land. For as long as anyone remembers, these six have kept the valley alive.
IIIThe dragon
“Far below, the dragon Níðhöggr gnaws the root.”
For an age, Ratatoskr the squirrel has run up and down the tree, carrying insults between the dragon at the roots and the eagle at the top. This time the feud boiled over, and Níðhöggr’s rage drove his venom up the root.
IVThe stillness
“His venom has risen, and where it touches, life turns to stone. One by one, the guardians fell silent.”
The guardians fought, and were sealed in rock and strangling vine. The honeydew stopped falling from the tree, and the bees that lived on it starved.
At the Summit, the great eagle Hræsvelgr answered the dragon’s rage by folding his wings. Without wind, the venom settled, and the valley fell still.
VThe Wildwaker
“You carry the runes the seeress Heiðr taught you, the tree’s own words. Carve them into the land, and the land remembers.”
You are the last student of the seeress Heiðr. Runes are the tree’s own language, won by Odin when he hung on Yggdrasil for nine nights. Match them, carve them back into the land, and the land remembers itself.
Break the stone. Wake the wild.
Old roots, new story
Wildwaker grows from the Old Norse poems and sagas, but it tells a story of its own. Here is where one ends and the other begins.
The rune names and meanings are reconstructed, mainly from later medieval rune poems.
The six worlds
The blight took the tree, the plenty, the year, the road, the home and the day.
Each world’s rune names what was taken. Save its living things, and it comes back. Beat the world, and its guardian wakes.

Here the smallest fell first. Akarn sleeps in stone, no bigger than a seed.
World 1 of 6 · The Clearing
“acorn”
The youngest and smallest guardian: gentle and curious.
The meaning beneath
In the game, it’s a story of dragons and spirits. Underneath, it’s about the land we live on: how it’s lost, slowly and out of sight, and how it comes back, one small act at a time.
Gameplay
Match rune tiles to crack the stone. Make big matches to charge the elements. Save the living things the blight has caught, and bring each world back to life.
Features
“From seed to swarm, from frost to flight, the wild is whole.”

The valley is waiting.
Free on iPhone (iOS 15 or later) and Android.
Coming December 2026