Skip to content
Download
The valley of Wildwaker seen from above: a great tree at its heart, with forest, frost, thicket and mountain around it.

A Norse myth match-3

Wildwaker

Break the stone.
Wake the wild.

Match rune tiles to break the blight that turned a valley to stone, free its six guardian spirits and bring the land back to life.

Coming soon toApp StoreComing soon toGoogle Play

Coming December 2026 · Free to play

The story

A valley turned to stone

A dark retelling of Norse myth, told in painted moments.

A valley at dusk seen from above, a glowing golden root running beneath it like a vein of light.

IThe root

“Beneath this valley runs a root of Yggdrasil, the tree that holds up the worlds.”

Yggdrasil, the world tree of Norse myth, stands on three great roots. One of them runs beneath a quiet valley.

IIThe guardians

“Six guardian spirits kept the land alive: seed and boar, frost and claw, swarm and wing.”

The Norse called such spirits landvættir, the guardians of the land. For as long as anyone remembers, these six have kept the valley alive.

IIIThe dragon

“Far below, the dragon Níðhöggr gnaws the root.”

For an age, Ratatoskr the squirrel has run up and down the tree, carrying insults between the dragon at the roots and the eagle at the top. This time the feud boiled over, and Níðhöggr’s rage drove his venom up the root.

IVThe stillness

“His venom has risen, and where it touches, life turns to stone. One by one, the guardians fell silent.”

The guardians fought, and were sealed in rock and strangling vine. The honeydew stopped falling from the tree, and the bees that lived on it starved.

At the Summit, the great eagle Hræsvelgr answered the dragon’s rage by folding his wings. Without wind, the venom settled, and the valley fell still.

VThe Wildwaker

“You carry the runes the seeress Heiðr taught you, the tree’s own words. Carve them into the land, and the land remembers.”

You are the last student of the seeress Heiðr. Runes are the tree’s own language, won by Odin when he hung on Yggdrasil for nine nights. Match them, carve them back into the land, and the land remembers itself.

Break the stone. Wake the wild.

Old roots, new story

What’s myth, and what’s ours

Wildwaker grows from the Old Norse poems and sagas, but it tells a story of its own. Here is where one ends and the other begins.

From the old sources

  • Yggdrasil and its three roots, Níðhöggr gnawing them, and Ratatoskr carrying insults between the dragon and the eagle (Grímnismál, Gylfaginning, Völuspá).
  • Hræsvelgr, the giant in eagle form whose wings make the winds (Vafþrúðnismál).
  • Eitr, the primordial venom, and the landvættir, guardian spirits of the land (Heimskringla, Landnámabók).
  • Heiðr the seeress (Völuspá), and Odin winning the runes on Yggdrasil (Hávamál). Viking Age seeresses really carried staffs; some have been found in their graves.
  • Hildisvíni, Freyja’s boar (Hyndluljóð), and Freyja’s chariot drawn by cats (Gylfaginning).
  • Hunangfall, the honeydew that falls from Yggdrasil and feeds the bees (Gylfaginning), and the Norns weaving fate at the tree’s foot.

Made for Wildwaker

  • The valley, its six worlds, the Wildwaker, and runes that wake the land.
  • Venom that turns life to stone, the feud boiling over, and the stillness.
  • Hræsvelgr as the eagle at the top of the tree. The old sources keep the two apart.
  • Heiðr as your teacher, and the Daily Wyrd as a thread of the Norns’ weaving.
  • Akarn (Old Norse for “acorn”), Hunangfall as a guardian swarm, and the names Skógköttr and Hrímhjarta, built from Old Norse words.

The rune names and meanings are reconstructed, mainly from later medieval rune poems.

The six worlds

Six worlds. Six guardians.

The blight took the tree, the plenty, the year, the road, the home and the day.

Each world’s rune names what was taken. Save its living things, and it comes back. Beat the world, and its guardian wakes.

A grey, silent clearing with a tiny stone acorn in a cracked hollow.

Here the smallest fell first. Akarn sleeps in stone, no bigger than a seed.

World 1 of 6 · The Clearing

Akarn

“acorn”

The youngest and smallest guardian: gentle and curious.

Taken
the tree
Save
Ash saplings
Rune
Eihwaz
Sanctuary
Ash Grove
  1. What fellHere the smallest fell first. Akarn sleeps in stone, no bigger than a seed.
  2. What was lostWithout Akarn, the world tree’s seedlings lie dry.
  3. Saving lifeEihwaz, the tree’s rune. Water wakes the seed.
  4. What came backAkarn wakes. The tree grows again.

The meaning beneath

A myth about the real land

In the game, it’s a story of dragons and spirits. Underneath, it’s about the land we live on: how it’s lost, slowly and out of sight, and how it comes back, one small act at a time.

Níðhöggr gnawing the roots, unseen
Slow damage nobody sees until the land fails: soil loss, poisoned water.
Venom turning life to stone
Habitats going quiet: collapse and extinction.
Ratatoskr’s insults
Division and blame that keep people fighting while the roots rot.
The six guardians
Keystone species and places: oak, wild boar, frozen ground, big cats at the top of the food chain, pollinators, the open sky.
The honeydew stopping, the swarm starving
Pollinator decline: bees lost when what they feed on is poisoned.
Hræsvelgr folding his wings
Despair: deciding it is too late to fight.
Carving runes, one match at a time
Rewilding: small, patient acts that add up.
The watch that never ends
Restoration is never finished. It has to be kept.

Gameplay

One match at a time

Match rune tiles to crack the stone. Make big matches to charge the elements. Save the living things the blight has caught, and bring each world back to life.

The Thicket restored: a sunlit forest glade.
Gameplay video soon
The Thicket
The Frost restored: a bright, snowy forest.
Gameplay video soon
The Frost
The Hive restored: golden meadows under the great tree.
Gameplay video soon
The Hive

Features

More than a match-3

210
levels
6
worlds
6
guardian battles
1
new puzzle every day

Story mode

Walk Yggdrasil’s Reach

Painted story moments carry you through 210 levels across six worlds, each ending in a guardian battle. On the world map, Yggdrasil’s Reach, the Wildwaker walks from world to world as each one is restored.

The Daily Wyrd

A new puzzle every day

Keep your streak, and keep watch. Below the roots, the gnawing goes on. Wyrd is fate, which the Norns weave every day at the foot of the tree.

Wildwaker Trial

Survival mode

Hold back the creeping rot from the last ash sapling for as long as you can.

Elemental charges

Fire, water, air and earth

Big matches charge elemental attacks. Pair two elements and they combine into something stronger.

  • Fire
  • Water
  • Air
  • Earth

Living things to save

Not just obstacles

Saplings, boarlings, snowdrops, leopard cubs, beehives and eagles’ eggs, caught by the blight and waiting for you.

The rune collection

The land remembers

Saving each world’s living things fills its rune and unlocks a painting of what came back.

The Nature Reserve

Six sanctuaries

Spend your stars to restore the sanctuaries, from Ash Grove to Eagle’s Perch, and earn powers.

Rune Lore

Real runes, real meanings

A codex of the Elder Futhark, the oldest runic alphabet, and what each rune the game uses is thought to have meant.

Free, and fair

No ads in the story

Wildwaker is free. Ads never interrupt the story, and an ad for a boost is always your choice. A one-time Remove Ads purchase (£2.99 / $2.99) turns off the between-level ads for good.

“From seed to swarm, from frost to flight, the wild is whole.”

Download Wildwaker

The valley is waiting.

Free on iPhone (iOS 15 or later) and Android.

Coming soon toApp StoreComing soon toGoogle Play

Coming December 2026